![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLNch_4kk76Ma0eUXaItkza8oAFhzN-JTuOaI19gwcHkQ7kuDby2zn-mcl2sCHom76UarcXvuUcSIeZ7btnMHu5cvoG4-AKK9sQPENeoIME3IXrnnucLAtS9wm7ltWueeWAypZYkH4H28/s320/Tosiman+Modelled.jpg)
Here is one of my First character whom I name 'Tosiman' (Funny name, I know but who cares?). He is about 5500 polygons at the moment but I intended to smooth him out to be a high-poly character.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitcZ-m_sGtGBEjZCS5eXSapHkm8tLOiw3bhKhUUGKKnOF80tYoO9G_t0kr1ZQh6_cJwdUINi1SiJMr7h5XBMNgVpG6uyxBgyyLDY84jptnLYLMogw7p-NPRzYj72Apu39Qfv0-CEMJyBI/s320/Tosiman+Rough.jpg)
Here are the references.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyAoSFRjZihrgcPM-bx5r3pM1Vabe2gab6f4Zj4rVWj8p1lMYj4MWJb8KZJydQzuPFXtVgV9kCcK5F5mr0_lLHB0_du9T4PILu4o7cT3iWTX2msOhMXlEsZDhupMdcp8epgyzfpksJt1o/s320/Tosiman+Textured.jpg)
I also did the texturing as you can see. At this time, I was not familiar with the famous UV mapping technique so I went for the paint materials approach. The way I did it resulted in the colours of each group of parts being separate files, which may be coming soon.
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