Sunday 21 October 2007

Ena's Modelling Section

Here is the section where my modelling skills are demonstrated. I am particularly interested in Character Modelling even though I can also do prop modelling. This section shows my Maya created models as well as their references.




Here is one of my First character whom I name 'Tosiman' (Funny name, I know but who cares?). He is about 5500 polygons at the moment but I intended to smooth him out to be a high-poly character.





Here are the references.





I also did the texturing as you can see. At this time, I was not familiar with the famous UV mapping technique so I went for the paint materials approach. The way I did it resulted in the colours of each group of parts being separate files, which may be coming soon.

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